Mid Atlantic Officials Association
 
Rules and Regulations
2013 - 2017 USA Hockey Rules & Manuals (All MAOA Scheduled Games) 2013-2014 Local Timing Rules

The following are the rules for timing as requested by each League's leadership. Use the rules for the home team when two teams from different leagues play each other.

Organization/Level

Pre-game Warmup

1st & 2nd Period

3rd Period

Carolina Lightning

3 min

15 min stop

Stop Clock with ½ remaining time (15 min max)

Carolina Stars

3 min

15 min stop

Stop Clock with ½ remaining time (15 min max)

East Coast Eagles - Squirts (all), Peewees (all), Bantams (all), & Midget (CHL only)

3 min

15 min stop

Stop Clock with ½ remaining time (15 min max)

East Coast Eagles - Non CHL Midget

3 min

17 min stop

Stop Clock with ½ remaining time (15 min max)

Polar - Squirt

5 min

15 min run (Stop time last 1 minute of period)

15 min run (Stop time last 2 minutes if score within 2 goals)

Polar - PeeWee, Bantam, & U18

5 min

15 min stop

Stop Clock with ½ remaining time (15 min max)

RYHA (1.5 hour)

3 min

15 min stop

Stop Clock with ½ remaining time (15 min max)

RYHA (1 hour Squirt Dev A)

3 min

12 min stop

Run clock with remaining curfew time minus 2 minutes

Triangle Youth Hockey League (Hillsboro)

3 min (5 min allowed for Bantam & U16)

15 min stop

Run clock with remaining curfew time minus 2 minutes

    Polar Squirt Timing Explanation & Scenarios

    • First & Second Period
      • The clock always runs while play is going on
      • Once the clock is at or below the 1:00 mark, the clock stops with every whistle
      • If the clock ticks down to 1:00 during a stoppage and before play resumes, the clock is stopped at 1:00 until play is resumed. For example, a whistle is blown at 1:08 for a puck out of play. The scorekeeper should allow the clock to run down to 1:00 and then stop the clock at 1:00 until the puck is dropped and play resumes.
      • These rules apply regardless of score during the 1st & 2nd period
    • Third Period
      • The clock always runs while play is going on
      • If the lead is 3 goals or greater, the clock runs through every whistle
      • If the score is within 2 goals and the clock is at or below the 2:00 mark, the clock stops with every whistle. For example: 1-0, 1-3, 9-7 will all stop the clock when less than 2:00 in the 3rd period.
      • If the lead in the game becomes 3 or greater, the clock moves back to a run clock as soon as the goal is assessed. For example, a 3-1 game becomes 4-1 at the 1:24 mark of the 3rd period. The clock now runs.
      • If the clock is under 2:00 and a goal moves the score back within 2 goals, the clock becomes a stop clock again.
      • If score is within 2 goals and the clock ticks down to 2:00 during a stoppage, the clock is stopped at 2:00 until play is resumed. For example, a whistle is blown at 2:08 for a puck out of play. The scorekeeper should allow the clock to run down to 2:00 and then stop the clock at 2:00 until the puck is dropped and play resumes.
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